Unit 1: What’s in a Game?
Define what a game is and explain how games are important to society
Identify how simulations can be used to teach skills
Analyze games for the four elements of game design
Understand narrative and ludonarrative and how they relate to the storytelling aspect of games
Unit 2: Starting from Scratch
Understand engagement and emotion and explain how they relate to game design
Set up a backdrop and sound that creates a certain mood using Scratch
Define sequence, loops, and conditional statements, and use them in Scratch to create a program
Identify visual and sound elements that create the mood you would like to have in your game
Unit 3: Let’s Get to Work!
Describe how certain game mechanics function in game design
Create different levels in Scratch that could be used in a role-playing game
Plan and produce a shooter game in Scratch
Unit 4: More Scratch Techniques
Explain how aesthetics affect a game’s theme, mood, and story
Identify aesthetic concepts as they relate to shapes and color
Describe the parts of the MDA Framework
Understand basic animation concept
Connect sound and music to a videogame’s narrative
Unit 5: Let’s Get to Work!
Describe how certain game mechanics function in game design
Create different levels in Scratch that could be used in a role-playing game
Plan and produce a shooter game in Scratch
Unit 6: Time to Plan
Explain what is meant by user interface and user experience
Implement aspects of good interface design in Scratch
Describe how the user interface can affect the user experience
Create Game Design Documents