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Status

Open

Estimated Completion Time

16 - 18 Weeks

Overview

It’s time to start animating like the pros! In this hands-on course, you’ll immediately start exploring the software Blender, your gateway to 3D modeling, computer animation, and postproduction procedures used in the film industry. Discover 3D modeling and animation of characters. Explore the basics of human anatomy and form to apply rigging, joints, and texture. Examine rendering and lighting effects and how to apply sound. And discover careers so you can start using your new skills right away.

During this course, you will learn career-related skills and earn a badge for this accomplishment. A badge is a digital certification of your career-related learning that you can share on social media and higher education platforms, or with colleges, potential employers, peers, and colleagues. Select this link to learn more about badges.

Course Requirements

Physical
  • Digital camera or smartphone
Software
  • Blender version 2.90
    • 64-bit eight core CPU
    • 32 GB RAM
    • Full HD displays
    • Three button mouse
    • Graphics card with +12 GB RAM

Major Topics and Concepts

Unit 1: Introduction to Blender

  • Navigate Blender’s interface
  • Demonstrate a basic understanding of 3D modeling
  • Perform the basic steps required to create computer animation

Unit 2: Jumping into 3D Animation

  • Recognize the different types of 3D animation
  • Explain kinematic animation
  • Demonstrate the concept of F-curves in speeding up and slowing down animation
  • Navigate the graph editor used in 3D animation
  • Apply the following principles of animation: anticipation, pose to pose, and slow in/slow out

Unit 3: Introduction to Modeling & Texture

  • Explain the basic principles of 3D modeling
  • Understand the basic principles involved in texturing 3D models
  • Apply materials, displacement maps, and textures to 3D models
  • Use basic modeling tools to create complex objects from primitive ones

Unit 4: The Basics of Batch Render

  • Understand the rendering process, including anti-aliasing, multi-passes, and channels
  • Explain the basics of lighting effects and create a system to light up a scene
  • Adjust render settings to create a desired effect or the final look of a model and/or an animation
  • Render an image and batch render an animation

Unit 5: Introduction to Rigging: Joints & Weights

  • Construct a skeletal joint system in Blender
  • Recognize the basic functions of joint orientation and how joints move an object like a humanoid character
  • Understand the relationship between the joint system and the “skin” of a 3D model
  • Produce an animatic that is crucial to the production of computer animation

Unit 6: Human Anatomy and Form

  • Identify both the facial and body proportions of a human
  • Describe the basic anatomy of the human body
  • Discuss the importance of poses in an animation and how they communicate emotion
  • Create exaggerated poses using a functional character rig

Unit 7: Connecting Sound to Animation

  • Identify basic sound elements in movies and video games
  • Describe the basics of sound editing in Blender
  • Explain how lip syncing is created
  • Combine images and sound

Unit 8: A Career in Animation

  • Create a portfolio and demo reel to present to potential employers
  • Describe concerns related to intellectual property and copyright law
  • Find training opportunities and develop your networking skills
  • Learn how to maintain an established business relationship

Credits .5

Competencies

  • Blender Software
    Students will demonstrate an understanding of Blender software by explaining 3D modeling, evaluating Blender’s interface and creating animation with objects.
  • 3D Animation
    Students will demonstrate an understanding of 3D animation by describing types of 3D animation and explaining the principles of animation.
  • Modeling and Texture
    Students will demonstrate an understanding of modeling and texture by explaining the principles of 3D modeling, describing principles for texturing in 3D models, and explaining modeling tools.
  • Batch Rendering
    Students will demonstrate an understanding of batch rendering by describing the rendering process, explaining lighting effects, and explaining the use of Blender to render an image and animation.
  • Rigging
    Students will demonstrate an understanding of rigging by creating a skeletal joint system in Blender, explaining joint movement, and relating the joint system with a 3D model.
  • Human Anatomy and Form
    Students will demonstrate an understanding of human anatomy and form by describing the anatomy of the human body, explaining communication in animation poses, and creating a functional character rig.
  • Connection of Sound to Animation
    Students will demonstrate an understanding of the connection of sound to animation by describing sound elements, explaining sound editing in Blender, and creating images with sound in Blender.
  • Animation Careers
    Students will demonstrate an understanding of animation careers by creating an animation portfolio and describing laws concerning copyright.

Pre-Requisites

Animation 1a

Attend a virtual open house

We offer regular online open house webinars where VLACS staff members provide parents and students with an overview of our programs and answer questions about online learning.